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Showing posts with label Post Modernism. Show all posts
Showing posts with label Post Modernism. Show all posts
Red Hot Chili Peppers - Postmodern - to be finished
Red Hot Chili Peppers are a band started out in Los Angeles in 1983 producing songs such as Higher Ground, which is a remake of Stevie Wonders Higher Ground. They are now considered as rock band although underneath their rock music lyes some funk and possibly jazz music, this seems to be non-stereotypical of a rock band to use some underlying funk sounds on their rock music.
Although they are now considered a rock band, their music styles vary from; Funk to alternative rock, rock, punk rock and rap.
Some of the band's influences include;
Higher Ground - Red Hot Chili Peppers (1989)
Higher Ground - Stevie Wonder (1973)
Californication - a word which was later copyrighted by the band.
This music video looks like a video game
Dani California
//edit the video on vegas - add who they are supposed to be's video in top corner with text under of their name
artists possible or do include;
Elvis
Beatles
Thin lizzie boy george
Guns n roses
David Bowie
The sex pistols
Blue guy Sid barret pink floyd
Misfits
Poison or kiss
Nirvana
Chilis
Switches between them and their inspiration and to who they r supposed to be
Foo fighters
Intertextuality and homage to favourite artists and era
Red Hot Chili Peppers
Rap-Rock
/iframe>
RHCP interview from 2006 talking about inspiration and originality
The Zephyr Song - A gnarlz barkley song has a similar video effect, may have been influenced by RHCP
Aeroplane
Although they are now considered a rock band, their music styles vary from; Funk to alternative rock, rock, punk rock and rap.
Some of the band's influences include;
- Jimi Hendrix
- James Brown
- Bob Marely
- Stevie Wonder
- Elvis Presley
- The Beatles
- Defunkt
- Parliament-Funkadelic
Artists who inspired them from the same-to-current generation include;
- Foo Fighters
- Nirvana
- Pearl Jam
- Radiohead
Higher Ground - Red Hot Chili Peppers (1989)
Higher Ground - Stevie Wonder (1973)
Californication - a word which was later copyrighted by the band.
This music video looks like a video game
Dani California
//edit the video on vegas - add who they are supposed to be's video in top corner with text under of their name
artists possible or do include;
Elvis
Beatles
Thin lizzie boy george
Guns n roses
David Bowie
The sex pistols
Blue guy Sid barret pink floyd
Misfits
Poison or kiss
Nirvana
Chilis
Switches between them and their inspiration and to who they r supposed to be
Foo fighters
Intertextuality and homage to favourite artists and era
Red Hot Chili Peppers
Rap-Rock
/iframe>
RHCP interview from 2006 talking about inspiration and originality
The Zephyr Song - A gnarlz barkley song has a similar video effect, may have been influenced by RHCP
Aeroplane

Desert Bus
Modern games such as Call of Duty, Man Hunt, etc have had complaints about it's violence and realism, even Col. Gaddafi is blaming the Libyan uprising on violent video games.
Desert Bus is a video game which is a representation of real life. The player of the game has to drive a bus through a desert at a maximum speed of 45mph on a 8 hour drive to Las Vegas, the bus has no passengers, there are no other cars on the road. If you go off the road you will have to wait for a toe-truck to arrive and toe you back at a real time e.g. if you've driven 6 hours it'll take you back 6 hours to get back to the start, which forces you to start over again, the bus slowly drifts right which forces the driver to constantly input a change in direction to keep the bus on the road. if you complete the route one way you will receive 1 point, the maximum score on the game is 99 points, which means that you would have to play for 41days straight without any breaks as there is no pause/stop button. The scenery only changes when a bug splats onto your windscreen about 5 hours into to your journey, other than that you see a the odd rock and stop sign, and depending on what time you play e.g. night, day, dusk etc the time/scenery effects change accordingly.
As Jameson argued that it's is now harder to judge what is real and what isn't, e.g. the line between simulation and reality is being blurred in postmodern society. Jameson would say that games such as Desert Bus are a pastiche of real life, as they are a imitation, it is an imitation of real life because if you did drive a bus from Tucan to Las Vegas, it would take you 8 hours, and if you did break down it would take the pick up truck 'x' amount of hours to arrive, and toe you back.
Desert Bus is a video game which is a representation of real life. The player of the game has to drive a bus through a desert at a maximum speed of 45mph on a 8 hour drive to Las Vegas, the bus has no passengers, there are no other cars on the road. If you go off the road you will have to wait for a toe-truck to arrive and toe you back at a real time e.g. if you've driven 6 hours it'll take you back 6 hours to get back to the start, which forces you to start over again, the bus slowly drifts right which forces the driver to constantly input a change in direction to keep the bus on the road. if you complete the route one way you will receive 1 point, the maximum score on the game is 99 points, which means that you would have to play for 41days straight without any breaks as there is no pause/stop button. The scenery only changes when a bug splats onto your windscreen about 5 hours into to your journey, other than that you see a the odd rock and stop sign, and depending on what time you play e.g. night, day, dusk etc the time/scenery effects change accordingly.
As Jameson argued that it's is now harder to judge what is real and what isn't, e.g. the line between simulation and reality is being blurred in postmodern society. Jameson would say that games such as Desert Bus are a pastiche of real life, as they are a imitation, it is an imitation of real life because if you did drive a bus from Tucan to Las Vegas, it would take you 8 hours, and if you did break down it would take the pick up truck 'x' amount of hours to arrive, and toe you back.

Post Modernism Theory Notes
Lesson 1 of Post Modernism Theory Notes
Along with my notes there is a sheet that was handed out, with media theorists on which explains their Post Modernism theories.
notes from what I understood Post Modernism to be;
n2s
when looking at post modern films;
Generic references
signs used
style used
binary opposites
(some of my notes may not be accurate)
Along with my notes there is a sheet that was handed out, with media theorists on which explains their Post Modernism theories.
notes from what I understood Post Modernism to be;
- its like an escape from escapism,
- The message isn't as important as the method that the message is portrayed to the viewer/reader etc (The method of telling a story is more important than the story being told)
- You have to learn the boundaries of 'Categories' to make sense and understand which categories items should be categorized into.
- Everything, we experience, we experience 2nd hand. (e.g. from watching films, TV, reading books/magazines etc. (n2s this is 2nd hand, as you have seen/read it before so you can compare against it so you have experienced it 2nd hand as you read/saw it first)
n2s
when looking at post modern films;
Generic references
signs used
style used
binary opposites
(some of my notes may not be accurate)

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